Learn Blender 3 - Object Scaling Moving Rotating

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  • Transformations
    • Consists of
      • Move
        • translation
      • Rotate
      • Scale
        • In math, dilation
      • Shear
        • or skew
      • Reflection
  • 3 Ways to do so
    • Manipulators
      • Use icons on the left side of the screen
      • Also known as transform gizmos
  • Move tool
    • Also known as translating
    • Use the axis
    • Use the plane
      • Color indicates that the object does not move in that axis with that color
    • Left mouse clicking and dragging outside the axis or planes will move the object in screen space, parallel to the view.
      • The effect is if you are moving the an image in the canvas in photoshop.
    • Cancel movement by right clicking with the right mouse button before letting go of the left mouse button.
  • Rotate tool
    • Use the axis
    • The ob
    • ...
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Learn Blender 3 - Object Selection

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  • Select box top left toolbar
    • Can click objects in the scene.
      • As you click last selection will be gone.
    • Can box select.
      • If you click and hold the selection button
        there will be options
        • Select
          • You can click and drag with this one
        • Select Box
          • Make a box to select
          • Hotkey b
            • Middle mouse button exclude what is
              inside it.
        • Select Circle
          • Paint and select what was hit
          • Click and hold the left mouse button and
            scroll the middle mouse wheel to increase or decrese the radius
          • Hotkey c
            • Temporarily puts in select circle mode
            • Hold Shift + left mouse click to deselect object
        • Select Lasso
          • Make a lasso to select.
          • Ctrl + Right click mouse button to add to selection
          • Ctrl + Shift + Right click mouse button to re
          • ...
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Learn Blender 3 - Orbit and Frame Selected Objects

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  • To frame all in 3D Viewport:

    • View -> Frame All
      • Hotkey: Home
  • To frame the selected object in the Viewport:

    • View -> Frame Selected
      • Hotkey: Numpad .
  • To orbit around selection

    • Edit -> Preferences... -> Navigation -> Orbit & Pan -> Orbit Around Selection
      • The orbit point is the selected object. Therefore, it will always stay visible in the viewport.
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