Learn Blender 3 - Polygon 3D Mesh Explained

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Polygon Mesh - 3D Coordinates

  • There are 3D coordinates based on the XYZ axis

    • There are different conventions in fields and software
      • What axis is up
      • Positive values
      • Right hand and left hand rule
      • Units
      • Clock-wise or counter clockwise
  • Normal is perpendicular to the surface

    • Good for light
      • fresnel effect
  • UV texture

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Learn Blender 3 - Polygon Mesh Vertex Edge Face

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  • Different types of modeling

    • NURBS (non uniform rational basis splines)
      • Was popular for a time because it was smooth/organic (not hard) surface
      • Less intuitive (points were not on the surface)
      • More abstract
      • Due to computation, not always accurately designed
  • Polygon modeling based

    • Look very blocky (or faceted)
    • Computationally expensive and a lot of RAM to deal with all these points
      • Not so these days
    • Now, we can have a lot more points

What does it consists of

  • Points, or vertices (plural of vertex)
  • Edges
  • Faces (can be called a polygon)
    • All polygons are made of triangles

 

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Learn Blender 3 - Orbit and Frame Selected Objects

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  • To frame all in 3D Viewport:

    • View -> Frame All
      • Hotkey: Home
  • To frame the selected object in the Viewport:

    • View -> Frame Selected
      • Hotkey: Numpad .
  • To orbit around selection

    • Edit -> Preferences... -> Navigation -> Orbit & Pan -> Orbit Around Selection
      • The orbit point is the selected object. Therefore, it will always stay visible in the viewport.
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