Learn Blender 3 - Polygon 3D Mesh Explained

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Polygon Mesh - 3D Coordinates

  • There are 3D coordinates based on the XYZ axis

    • There are different conventions in fields and software
      • What axis is up
      • Positive values
      • Right hand and left hand rule
      • Units
      • Clock-wise or counter clockwise
  • Normal is perpendicular to the surface

    • Good for light
      • fresnel effect
  • UV texture

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Learn Blender 3 - Polygon Mesh Vertex Edge Face

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  • Different types of modeling

    • NURBS (non uniform rational basis splines)
      • Was popular for a time because it was smooth/organic (not hard) surface
      • Less intuitive (points were not on the surface)
      • More abstract
      • Due to computation, not always accurately designed
  • Polygon modeling based

    • Look very blocky (or faceted)
    • Computationally expensive and a lot of RAM to deal with all these points
      • Not so these days
    • Now, we can have a lot more points

What does it consists of

  • Points, or vertices (plural of vertex)
  • Edges
  • Faces (can be called a polygon)
    • All polygons are made of triangles

 

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How to Change Orientation of a Pivot [Autodesk Maya]

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How to Change Orientation of a Pivot [Autodesk Maya]

  • Choose Start component
    type, select by component type
  • Middle, right mouse button, our
    MB Right Mouse Button
  • Choose local rotation axis. And
    what will that do is make it
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How to Snap Object to Points in Maya [Autodesk Maya]

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How to Snap Object to Points in Maya

  • How to snap objects to various types of points in the Maya viewport.
  • Use the Snap to Points icon at the top.
    • You can toggle it on and off with the hotkey
      • Grid snap
        • Hotkey: v
      • NOTE:
        • Snap to Curve
          • Hotkey: c
        • Snap to Grid
          • Hotkey: x
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How to Snap Object to Grid in Maya [Autodesk Maya]

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How to Snap Object to Grid in Maya

  • You can snap objects to grid in Maya's viewports.

  • Use the Snap to Grids icon at the top.

    • You can toggle it on and off with the hotkey
      • Grid snap
        • Hotkey: x
      • NOTE:
        • Snap to Curve
          • Hotkey: c
        • Vertex snap
          • Hotkey: v
  • You might have to have the grid visible to be able to snap to it.

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How to Snap Object to Curve in Maya [Autodesk Maya]

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How to Snap to Curve in Maya

  • How you can snap objects to curves in the Maya viewport.

  • Use the Snap to Curves icon at the top.

    • You can toggle it on and off with the hotkey
      • Hotkey: c
        • NOTE:
          • Grid snap
            • Hotkey: x
          • Vertex snap
            • Hotkey: v
  • You can snap to polygon edges and nurbs isoparms

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How to Model in Symmetry in Maya [Autodesk Maya]

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How to Model in Symmetry in Maya

  • Select the move tool
  • Select the Tool Settings
  • Go to Symmetry Settings
  • Turn on Symmetry and choose what mode
  • Tolerance is the radius of which to search on the opposite side
  • You can go on left or right side
  • The Symmetry setting is also at the top of the menu bar.
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How to Set Up a Project in Maya [Autodesk Maya]

autodesk film game how maya to vfx Mar 12, 2022

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  • Setting up a Maya project is simple but often overlooked process.
  • Go to File -> Project Window
    • Click New
    • Click the folder icon and choose where to save your project
    • Name the project folder in the Current Project: field.
  • You can actually go and give each folder different names besides the default.
    • Most people use the default.
  • At the top of the application, it will say the project set.
  • If you choose to save a new scene, it will be in your project folder
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Learn Blender 3 - Menu for Quick Favorites

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  • Quick Favorites
    • Hotkey: q
    • By default, it is empty
  • To add items to the Quick Favorites menu,
    • Right-click on a button or item, such as a widget, and choose Add to Quick Favorites
  • Example:
    • Viewport Overlay wireframe
  • To remove items from the Quick Favorites menu.
    • Right-click on item in quick favorites menu and choose
      • Remove from Quick Favorites
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Learn Blender 3 - Undo

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  • To undo
    • Edit -> Undo
    • Hotkey: Ctrl + z
  • To redo
    • Edit -> Redo
    • Hotkey: Shift + Ctrl + z
  • You can view the undo history
    • Edit -> Undo History...
    • By default, 32 commands or steps are stored in the undo history.
    • You can change the number of undo steps
      • Edit -> Preferences -> System
        • Under Memory & Limits -> Undo Steps
      • NOTE: Depends on your system resources, i.e. your memory, how many it can handle.
  • Undo is only for the active session. The undo history is not saved when you close the file.
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