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There are 3D coordinates based on the XYZ axis
Normal is perpendicular to the surface
UV texture
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Different types of modeling
Polygon modeling based
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To frame all in 3D Viewport:
To frame the selected object in the Viewport:
To orbit around selection
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Navigation in the 3D environment
Pan
Zoom
Orbit
Top left corner in the 3D viewport tells you what your current view is.
Icons in the top right corner of the 3D viewport
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Default layout is split into 4 with 4 different areas.
Every editor have a header at the top of the editor
3D Viewport Here is where we affect the 3D environment.
Timeline plays animation and has transport controls like a video editor
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