Learn Blender 3 - Object Scaling Moving Rotating

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  • Transformations
    • Consists of
      • Move
        • translation
      • Rotate
      • Scale
        • In math, dilation
      • Shear
        • or skew
      • Reflection
  • 3 Ways to do so
    • Manipulators
      • Use icons on the left side of the screen
      • Also known as transform gizmos
  • Move tool
    • Also known as translating
    • Use the axis
    • Use the plane
      • Color indicates that the object does not move in that axis with that color
    • Left mouse clicking and dragging outside the axis or planes will move the object in screen space, parallel to the view.
      • The effect is if you are moving the an image in the canvas in photoshop.
    • Cancel movement by right clicking with the right mouse button before letting go of the left mouse button.
  • Rotate tool
    • Use the axis
    • The object will rotate parallel to the screen...
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Learn Blender 3 - Object Selection

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  • Select box top left toolbar
    • Can click objects in the scene.
      • As you click last selection will be gone.
    • Can box select.
      • If you click and hold the selection button
        there will be options
        • Select
          • You can click and drag with this one
        • Select Box
          • Make a box to select
          • Hotkey b
            • Middle mouse button exclude what is
              inside it.
        • Select Circle
          • Paint and select what was hit
          • Click and hold the left mouse button and
            scroll the middle mouse wheel to increase or decrese the radius
          • Hotkey c
            • Temporarily puts in select circle mode
            • Hold Shift + left mouse click to deselect object
        • Select Lasso
          • Make a lasso to select.
          • Ctrl + Right click mouse button to add to selection
          • Ctrl + Shift + Right click mouse button to remove from...
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Learn Blender 3 - Orbit and Frame Selected Objects

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  • To frame all in 3D Viewport:

    • View -> Frame All
      • Hotkey: Home
  • To frame the selected object in the Viewport:

    • View -> Frame Selected
      • Hotkey: Numpad .
  • To orbit around selection

    • Edit -> Preferences... -> Navigation -> Orbit & Pan -> Orbit Around Selection
      • The orbit point is the selected object. Therefore, it will always stay visible in the viewport.
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Learn Blender 3 - 3D Navigation

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  • Navigation in the 3D environment

    • Pan
    • Zoom
    • Orbit
  • Pan

    • Move up, down, left, and right.
    • Shift + Middle mouse button
  • Zoom

    • Zoom in and out of the environment
    • Roll the middle mouse scroll wheel
      • OR if CTRL + middle mouse button
  • Orbit

    • Rotate around the environment
    • Middle mouse button
  • Top left corner in the 3D viewport tells you what your current view is.

  • Icons in the top right corner of the 3D viewport

    • Camera Icon uses the camera that is active in the scene.
      • Click on it again to toggle back.
    • You can toggle perspective and orthographic projection
      • Perspective is similar to how we see the world
        • Visually, parallel lines converge to a vanishing point
      • Orthographic view, lines do not converge to a vanishing point
    ...
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Learn Blender 3 - Area Editors

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  • Default layout is split into 4 with 4 different areas.

    • 3D Viewport (Shift F5)
    • Outliner (Shift F9)
    • Properties (Shift F7)
    • Timeline (Shift F12)
  • Every editor have a header at the top of the editor

    • It is context dependent on the editor
    • Top left will have the Editor Type selector
      • If you just hover over the editor type selector, it will give an
        description of the editor
  • 3D Viewport Here is where we affect the 3D environment.

    • You can
      • model
      • uv unwrap
      • texture
      • light
      • rig
      • animate
      • simulation
      • groom
  • Timeline plays animation and has transport controls like a video editor

    • Transport controls
      • Works when mouse is hovering over the 3D viewport area or the time line area
      • Play (Spacebar)
      • Play reverse (Shift + Ctrl + Spacebar)
      • Jump...
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Learn Blender 3 - Real-Estate and Areas

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  • Blender has
    • top menu bar
    • bottom status bar
  • Top menu bar has menu items
    • Blender Icon
    • File
    • Edit
    • Render
    • Window
    • Help
    • Tabs for different layouts
  • Status bar gives information on how to use the active tool
    • You can hide it if you click and hold and drag down on the bottom margin and drag down.
    • To show it again, click on the bottom border of the interface and drag up.
  • To maximize an area, hover over it and press CTRL+Spacebar, if you are on Windows. There should be something equivalent on each platform, such as possibly COMMAND and Spacebar.
  • Each area that is for viewing has an editor.
    • You can control and view scene information with it.
  • You can join, split, and scale areas.
    • This is very specific to Blender and...
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Learn Blender 3 - Blender Splash Screen and Quick Setup

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  • When you open Blender, you will get a Splash screen.

  • In the splash screen, there is quick setup where you can choose

    • Language
    • Shortcuts
      • Blender
      • Blender 27x
      • Industry Compatible
    • Select with
      • Left or Right
    • Spacebar
      • Play
      • Tools
      • Search
    • Theme
      • Blender Dark (Default)
    • You might have the option to load settings from previous versions of Blender as well.
  • You can click Save New Settings

    • Next time you open blender, the Splash Screen will look different.
  • You can change the options again in Blender Preferences

    • (Edit -> Preferences)
  • The default splash screen will have the option to choose the type of interface you can use.

    • It is just a pre-set layout designed to streamline specific tasks.
      • You can setup your...
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Learn Blender 3 - Download Blender

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How to Download Previous Versions of Blender

Blender is an amazing, fully functional 3D package. What really makes it appealing is that fact that you can download any version on the many platforms it supports at anytime.

As mentioned on blender.org own website:

"You will always be able to download every version of Blender at any time. It’s yours to keep, forever!"

 

This is appealing because you can version lock your production to a specific version. You can come back to it years later (maybe you are working on a sequel,) and you can use the exact same version and features your project was built on. Still to this day, this is a major problem in studios using popular commercial software. They can't get older versions because of licensing or it is simply not available anymore. They can't use the new versions because the features they built their pipeline on is deprecated or works differently. In a lot of cases, there simply isn't time or budget to deal with this overhead of getting old assets to work in...

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How To: Install VS Code and use with Docker

By working in Docker containers, all of our code will work in the same environment. This helps mitigate the issue of developing on different platforms (Windows, Mac, Linux and its flavors), versions and hardware.

  • Go to https://code.visualstudio.com/download and download the version for your platform and install it.

  • In VS Code, install the Docker Container extension.
  • As an example, we will create a folder proj that will contain a file Dockerfile (MUST BE THAT NAME, NO EXTENSION) that will create a Linux based environment with Python, PIP, Node.js, and NPM installed.

  • In the Dockerfile, put this exact code

    • This code is commented to help understand what is happening.

    • The first line gets the image to start from (i.e. a version of Ubuntu). It is located online at the  Docker Hub . You can search for other images to start with for your own configurations. You can also upload your own.

    • apt-get installs the packages.

      • -y means to automatically say...

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