Learn Blender 3 - Add Edges in Mesh

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Add Edges to Mesh

 Loop Cut Tool

  • Go to edit mode
  • The tools and icons on the right change
    • If you float over them, they tell you what they are
  • You can drag the side of the icons to put them
    • side by side
    • or by seeing the name
  • Icons with a triangle on the bottom right corner have sub-menus
  • You can use the loop cut tool to add edges
    • Ctrl + r
      • You can see short cuts if you hover your mouse and leave it for a few seconds over the icon.
    • By default, it is in the middle of the two parallel edges
      • If you left click the mouse button and hold and drag, you can position where it goes
  • When you let go of the left click and have the edge loop, there is a menu on the bottom left to configure things like the
    • number of cuts....
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Learn Blender 3 - Edit Multiple Objects and Workspaces

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Edit Multiple Objects and Workspaces

 Edit mode

  • Ctrl + Tab select in wheel the mode
    • Can use numbers hotkey in keyboard and numpad
  • Tab to go to toggle edit mode
  • Shift + a to add objects with pop-up menu
  • Can create multiple objects and edit them

 Workspaces

  • There are pre-defined workspaces.
    • They are not new modes, they are just custom layout streamlined for your workflow
  • You can duplicate a workspace, rename it and customize it
  • Switching modes go to edit the selected objects in the contextual edit mode
    • Modeling goes to edit mode
    • Sculpt mode on selected
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Learn Blender 3 - Modeling Tools Introduction

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Modeling tools introduction

  • You can toggle to the orthographic view, click on the grid in the top right corner of the viewport.
    • Perspective view is when there is a vanishing point
    • Orthographic view does not have this vanishing point
  • Polygon tools only works on meshes
  • Must be in edit mode
    • You are deforming and manipulating
      • vertices (points, verts)
      • edges (lines, sides)
      • polygons (faces)
  • You can't select other objects while in edit mode
  • You can go into edit mode from
    • the top drop down
    • Ctrl + Tab
      • Tab only will toggle Object Mode and Edit Mode
    • 1, 2, 3 on the top keyboard
      • 1 vertices
      • 2 edges
      • 3 polygons
  • You can select the component in edit mode
    • vertices
    • edges
    • polygons
  • NOTE: You...
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Learn Blender 3 - Drawing Polygons in Blender

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Polygon Mesh - Drawing Polygons in Blender

  • Create a mesh object
    • Lets use a plane
  • Go into edit mode and delete all vertices
  • Go to top view
    • 7 on the numpad
    • Hold alt and orbit in viewport to snap to a view
    • Click on the positive z-axis in the top right corner
  • To add a vertex
    • Ctrl + Right Mouse Button Click in Edit Mode
    • NOTE: If the last vertex is selected it will draw a edge
      • You can click an empty area in the viewport to unselect
  • Select all the vertices and press the f button to create a face
  • Can check orientation of faces with Overlays -> Geometry -> Face Orientation
    • Make sure Overlays is enabled
    • Make sure backface culling is off
  • You can check backface culling with ...
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Learn Blender 3 - Polygon 3D Mesh Explained

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Polygon Mesh - 3D Coordinates

  • There are 3D coordinates based on the XYZ axis

    • There are different conventions in fields and software
      • What axis is up
      • Positive values
      • Right hand and left hand rule
      • Units
      • Clock-wise or counter clockwise
  • Normal is perpendicular to the surface

    • Good for light
      • fresnel effect
  • UV texture

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Learn Blender 3 - Polygon Mesh Vertex Edge Face

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  • Different types of modeling

    • NURBS (non uniform rational basis splines)
      • Was popular for a time because it was smooth/organic (not hard) surface
      • Less intuitive (points were not on the surface)
      • More abstract
      • Due to computation, not always accurately designed
  • Polygon modeling based

    • Look very blocky (or faceted)
    • Computationally expensive and a lot of RAM to deal with all these points
      • Not so these days
    • Now, we can have a lot more points

What does it consists of

  • Points, or vertices (plural of vertex)
  • Edges
  • Faces (can be called a polygon)
    • All polygons are made of triangles

 

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